Thursday, August 23, 2018

So, our initial plan for sausage pig was as follows:
Pigletus begins each level at the top of some isometric mountain/height, and must jump his way down (his head and body controlled separately for reasons of fun). Our programming ability (lackthereof) proved an issue in creating a game that allows Pigletus to jump off blocks onto blocks below or above, but does not allow him to jump off the map. We also were posed the question: why wouldnt the player just move the pig's butt always a step behind his head - since stretching these two body parts a distance made one more vulnerable to enemy attack?
Well, we thought, the player must need to move the pig's butt and head to different places on the map for puzzle-solving reasons.
We just needed to outline these reasons.
The solution to one of our problems presented itself in the form of a shift from vertical mindset to horizontal. Make the map flat. Easy. Why wasn't this our first idea? What's so fun about mountains anyway?
A flat map makes the game's puzzle mechanic more visible as well - the player can see clues more plainly on a flat plain.

-Z

Sunday, August 12, 2018

Witness the Birth of Sausage Pig

What began as an idea by the name of "Slinky Drop" has now emerged from gestation as "Sausage Pig".

Sausage Pig, by Roundabout Games, is a platform puzzle in which Sausagus Pigletus, a young and fearful pig, must hop, skip, and stretch (in most sausage-like manner), in order to solve his way down from frightening heights. How he ends up in these conundrums of great altitude, he can't say, and neither can we. Just help the poor thing work his way down.

For snapshots and updates into the upbringing of this creation, simply stay tuned.