Thursday, August 23, 2018

So, our initial plan for sausage pig was as follows:
Pigletus begins each level at the top of some isometric mountain/height, and must jump his way down (his head and body controlled separately for reasons of fun). Our programming ability (lackthereof) proved an issue in creating a game that allows Pigletus to jump off blocks onto blocks below or above, but does not allow him to jump off the map. We also were posed the question: why wouldnt the player just move the pig's butt always a step behind his head - since stretching these two body parts a distance made one more vulnerable to enemy attack?
Well, we thought, the player must need to move the pig's butt and head to different places on the map for puzzle-solving reasons.
We just needed to outline these reasons.
The solution to one of our problems presented itself in the form of a shift from vertical mindset to horizontal. Make the map flat. Easy. Why wasn't this our first idea? What's so fun about mountains anyway?
A flat map makes the game's puzzle mechanic more visible as well - the player can see clues more plainly on a flat plain.

-Z

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