Friday, September 21, 2018

A little update on our process:

With three major levels, we wanted a characteristic enemy for each. I knew I wanted level 1 to be cat themed (something from the early conception days about kleptocats-style cats batting at a slinky falling down the stairs just stuck with me) and Georgia quickly decided on Yetis for the winter wonderland level. For level three, the dungeon level, Alex initially tried to come up with a golem design.


The golem wasn't exactly fitting in well with the cats and yetis, though.




Eventually, Alex came back with this:



The lizard/dragon thing fits the style perfectly! I'm stoked about it, and it was a lesson to our team in style adaptation.


Tom's progress on the model for this guy so far:



I'll finish up the model, minimise polygons, neaten edge-flow, and unwrap it.
Then Georgia will get onto the textures.
Meanwhile Alex (MVP) is slaving away on unity, making our game playable.

And that's our system!

Next obstacle: creating a production line for rigging and animation.


No comments:

Post a Comment