Hi everyone, here's what I have been working on for the last few weeks since my last post.
Pictures one and two are examples of how the models were made and unwrapped. Big Shout out to my team member Alex for showing me how to UV properly.
Last Pic is the Rig for the Yeti with added IK handle. The IK handle took me a while to learn but was great for making the feet stick to the floor. The wide hips also helped reduce the stretching.
All is left for me to do is to finalise the animations: Walk cycle, attacks, and idle animations of the characters. Looking forward to seeing how it turns out!
Tuesday, October 30, 2018
Friday, October 19, 2018
Name Change!
Skins Update
One of our game principles is clarity/ 'no sneaky tricks'
We want the player to know how an enemy will behave, predict when it will attack, and not feel surprised cheated when killed.
Different enemy types move differently and we want the player to know what enemy type they are dealing with. To distinguish between enemy types we are using different skins.
Here are some of those skins :)
Thursday, October 18, 2018
A quick update on the map and assets within the unity scene. We have changed the layout of the map and started adding all the textures to the map and models as well as getting the all the in game mechanics to work.
There are still some bugs still, mainly from respawning and the pressure pads. The progress however is going well and it should be sorted out by the next post.
There are still some bugs still, mainly from respawning and the pressure pads. The progress however is going well and it should be sorted out by the next post.
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