Tuesday, October 30, 2018

Update 31/10/2018

Hi everyone, here's what I have been working on for the last few weeks since my last post.



Pictures one and two are examples of how the models were made and unwrapped.  Big Shout out to my team member Alex for showing me how to UV properly.

Last Pic is the Rig for the Yeti with added IK handle. The IK handle took me a while to learn but was great for making the feet stick to the floor. The wide hips also helped reduce the stretching.

All is left for me to do is to finalise the animations: Walk cycle, attacks, and idle animations of the characters. Looking forward to seeing how it turns out!

Friday, October 19, 2018

Name Change!


Yoink! is the emotion of this game. Yoink! is what you do to Pig to get him out of trouble. Yoink! is a much better title. 

Skins Update



One of our game principles is clarity/ 'no sneaky tricks'
We want the player to know how an enemy will behave, predict when it will attack, and not feel surprised cheated when killed.
Different enemy types move differently and we want the player to know what enemy type they are dealing with. To distinguish between enemy types we are using different skins.
Here are some of those skins :)

Thursday, October 18, 2018

A quick update on the map and assets within the unity scene. We have changed the layout of the map and started adding all the textures to the map and models as well as getting the all the in game mechanics to work.




There are still some bugs still, mainly from respawning and the pressure pads. The progress however is going well and it should be sorted out by the next post.

Thursday, September 27, 2018

Short update

Hi everyone, the team has been hard at work:


Zoe has been Unwrapping and finalising the Pig model. (Looks much better then with what I started with)


Georgia has been working hard on our design document, textures, and team coordination.


Tom has continued working on base models (as pictured below)






And a massive thanks to Alex who is our sole programmer, improving the camera controls this week and continuing to write code for our game! (preview below)






Thanks!
-SausagePig Development Team.

Friday, September 21, 2018

A little update on our process:

With three major levels, we wanted a characteristic enemy for each. I knew I wanted level 1 to be cat themed (something from the early conception days about kleptocats-style cats batting at a slinky falling down the stairs just stuck with me) and Georgia quickly decided on Yetis for the winter wonderland level. For level three, the dungeon level, Alex initially tried to come up with a golem design.


The golem wasn't exactly fitting in well with the cats and yetis, though.




Eventually, Alex came back with this:



The lizard/dragon thing fits the style perfectly! I'm stoked about it, and it was a lesson to our team in style adaptation.


Tom's progress on the model for this guy so far:



I'll finish up the model, minimise polygons, neaten edge-flow, and unwrap it.
Then Georgia will get onto the textures.
Meanwhile Alex (MVP) is slaving away on unity, making our game playable.

And that's our system!

Next obstacle: creating a production line for rigging and animation.


Friday, September 7, 2018

SAUSAGE PIG Major Progress Update 7/09/2018

Hi everyone, welcome to another update on our fantastic little game featuring everyone's favourite stretchy Pig! My name is Tom and I am the lead 3D artist for this project, in this post I will be outlining the progress or development team has made to-date.

Design Board
Zoe and Georgia 15/08/18

Team Members:

Zoe - Producer / Design Lead / Level Designer 1

Georgia - 2D Art lead / Level Designer 2

Tom - 3D Lead / Social Media Lead

Alex - Tech Lead and Testing / Unity Dev

CONCEPT ART:






Title Concept Art
Tom Jackson 20/08/18




















Pig Movement Concept 
Georgia Hemsley 24/08/18



Level Art Designs 

Level 1 - 4 (In Order: Zoe, Georgia, Alex, Tom) Week 1 Concept Art.
August 2018

Zoe:





















Georgia:





















Alex:



















Tom:




3D MODELS:

Tom Jackson
01/09/2018



















Zoe Hoffman
07/09/2018





Thanks Everyone for reading and stay tuned for next post which will have a focus on the Level-Building.