Friday, November 16, 2018


Our game is almost complete.

I feel this game has both been a challenge but also a great experience for all of our team. 

Georgia, as our main 2D lead has continually improved the game's textures and level designs. 

Zoe, as our all-rounder, has continued to help with the animations, textures, and models. The Pig animations are also Zoe's work while myself (Tom) worked on the walk cycle and idle animations for the other characters as well as the props. 

Alex has been working very hard with Brad as our sole programmer, uploading all our assets as well as the coding and in charge of the debugging and testing. 

As of today all of our character and props are fully modelled, animated, unwrapped, textured and uploaded to unity from scratch. This would not have been possible without teamwork and working together to help each other as our group had a range of inexperienced members and final-year year members, and team members with more specialised skills rather then diverse. 

Our Main Development pipeline was:
Tom: Modelling > Unwrapping > Animations
Zoe: 2D Level Design > Additional Models and Textures > Improving Models > Unwrapping > Improving Animations. 
Georgia: 2D Art Lead > Textures (A ton of textures)
Alex: Coding > Testing Lead > Unity Assets 

Bellow are some examples: Our current game layout by Alex, Textures by Georgia (Left), Startled Pig animation by Zoe and Yeti walk animation by Tom. (Right)

That's it from us, thank you everyone!




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