Thursday, November 1, 2018

Playtests

We've had 3 play tests done at a very buggy stage and then another 3 at a much less broken stage.
One bug involved enemy collisions with pig to launch poor pig high into the air. Pig also had a slow fall speed resulting in this floating bounce effect.
At this early buggy stage, the enemy hurt boxes were also too small, so pig would hit a cat, get launched, and face no damage.
Some players, I noticed, had the most fun playing with this bug and experimenting with the physics than they did playing the game as intended.
The launch bug/feature was being used to speed run the game (float over obstacles) and to get into unlikely places (see the attached image, which took 10 minutes of attempting to achieve).



Also, the pig aint stretching. Which is a pain, since this was the core mechanic we built around. But it's a nightmare to code. The game is playable with the butt and head separated still, and the controls are the same. It's still an interesting mechanic to control two halves of the same entity. And, maybe we slap on some particle effects, it'll look intentional?

One thing we learnt from both sets of play tests was that object interaction was just not clear enough - this in part due to some textures not being attached yet - but we will be needing some in game instructions for the first level at least.

Still, people reported enjoying the game and facing challenges, figuring out how to pass obstacles.

And that launch bug might become a launch feature. Of course, launching would have the drawback of actually dealing damage. Which would balance it, but keep it fun. You could sacrifice a health unit to access secret areas, collect hidden stars. And it's hilarious to watch pig jettisoned into space by cats.

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