Thursday, November 1, 2018

I've been texturing

So some more examples of how we're using textures to make object/enemy interaction/type clear to the player.

Attached are different textures for different levers (all the same model). One lever (red/purple) requires the head to push it once to activate, another (yellow/red) requires the butt to push it once to activate it. The last (blue/green) can be activated by either head or body, but only activates doors/bridges while being held.

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